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A co-op first person puzzler that takes place on a nuclear submarine researching a creature. The players find themselves as a pair of marine researchers aboard a doomed vessel. The objective is to reach the surface to escape what lies deep in the unknown depths that’s intent on ensuring the crew’s demise.

My work on Dread Not included working key art, concept art, and UI design.

https://leviathan-interactive.itch.io/dread-not
Mechanic and Pilot Splash Art
sub_poster_mechanic_PREVIEW_10.jpg
sub_poster_pilot_10_PREVIEW.jpg

Timelines

sub_poster_pilot_process.gif
Concept Art
UI Design
 
building_1.gif
Skyline Citygirl is a driving rhythm game with in a cyberpunk world.
My time was put into environments, lighting, and VFX. The game won Audience Choice Award at Fall 2025 SGX. In 2024 we presented the game at M+DEV conference, for which I updated the UI and environments. The game was made in Godot.

https://devastator1313.itch.io/skyline-citygirl
Level 3 Environment
Level 2 Environment
building_1.gif
Level 1 with the Lighting and Shaders.
Pixel Aster for the loading screen and level selection.
Miscellaneous 3D Modeling
car.png
building1_1.png
Drone Attack
lazerBlast_1.gif
In Game VFX

JolfeART / J.C. Wolfe © 2026
I do not consent to LLM related image scraping

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