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A co-op first person puzzler that takes place on a nuclear submarine researching a creature. The players find themselves as a pair of marine researchers aboard a doomed vessel. The objective is to reach the surface to escape what lies deep in the unknown depths that’s intent on ensuring the crew’s demise.
My work on Dread Not included working key art, concept art, and UI design.
https://leviathan-interactive.itch.io/dread-not
Mechanic and Pilot Splash Art


Timelines


Concept Art

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UI Design


Skyline Citygirl is a driving rhythm game with in a cyberpunk world.
My time was put into environments, lighting, and VFX. The game won Audience Choice Award at Fall 2025 SGX. In 2024 we presented the game at M+DEV conference, for which I updated the UI and environments. The game was made in Godot.
https://devastator1313.itch.io/skyline-citygirl

Level 3 Environment
Level 2 Environment


Level 1 with the Lighting and Shaders.

Pixel Aster for the loading screen and level selection.
Miscellaneous 3D Modeling


Drone Attack


In Game VFX
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